Differences from VF5 vanilla
  • New! Animations (and thus hitboxes) for roughly 3 out of 4 attacks.
  • New! Blockstun animation for circular attacks.
  • Modified: Throws are faster (10f instead of 12f)
  • Modified: Fuzzy is only available up to -3; CD fuzzy only up to -5.
  • Gone! 0f throws
  • Gone! Throw clashing
  • Modified: Throw directions were harmonized across the board; b, f and n for standing throws and db,df and d for low throws. The same applies to most multipart throws EXCEPT goh's tsukami and aoi's multipart throw.
  • Gone! MTEG (and consequently EMTEG).
  • New! Lazy TEG.
  • Modified! Broken sidethrows leave the escaping player at -2.
  • New! +3f to block/evade (but not to attack) when sideturned for the defender; better frames for the attacker (+2/+3/+6) depending on the damage of the attack used.
  • Modified: Sidekicks no longer crouch stagger; they backdash stagger instead
  • Gone! OM p and OM k
  • Modified Wall splats & bounds
  • New! Flop, faceplant, blast back animations; alternative head crumple animation also available.
  • Gone! Low throws after stomach crumples
  • New! Super-Heavyweight weight class (Taka): some attacks don't knock him down; some strings combo against him.
  • Modified: Techrolling and teching in place invulnerability window is smaller; this allows for "meaty" attack setups.
  • New! Failed evades can be cancelled with dash and crouchdash; this allows for EDTEG and ECDTEG.
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