What's new for Vanessa in VF5FS

For consistency's sake i'll try to start each catagory with removed moves (if any), then moves that have been modified, leaving new moves for last. That way a player familiar with VF5 vanessa will encounter familiar elements first, newer ones later. Obviously changes affecting both stances are mentioned before moving on to DS and finally OS.

The Good

  • New! f+pkg shoulder ram, staggers on any hit, switches styles
  • New! b+pkg FUFT fall recovery option, transitions to New! DS Intercept Position (aka. "lie down" stance)
  • Modified: vane now has the advantage when the opponent techrolls her neutral throw
  • System Change: MTE no longer available = DS throws now represent non-negligeable damage
  • New! DS p,k followup
  • System Change: MTE no longer available = OS takedown options now a guessing game
  • Modified: OS f,f+p+k catch throw now f,f+p+g input, much faster
  • Modified: OS db+p+k punch now b+p; 2f faster; OS b+p,k combos on any hit
  • Modified: OS uf+p punch now special high
  • Modified: OS p+k punch now 1f faster; p+k,p no longer punishable; New! p+k,k highkick, combos on any hit, knocks down
  • Modified: OS k kick now has the same followups as d+k or f+k,k; combos on recovery hit
  • New! OS f,f+k+g 18f sidekick, great reach and pushback, sidecrumples on side hit (yes, including normal side hit), knocks down on any other hit, wallsplats
  • New! OS f+p,k followup, knocks down, combos on any hit, also available as p,p,f+p,k
  • New! OS db+p 22f safe low punch, tracks stomach

The Bad

  • Gone! pkg backhand & lift knee style transitions
  • System Change: low throws no longer possible after stomach crumples
  • Gone! DS p,df+p; p,p,p,k and p,p,k strings, replaced by a New! p,p,k string (it's not great)
  • Gone! DS u+k and db+k+g (OS db+k+g still exists)
  • Gone! DS b,df+p+k low punch reversal
  • Modified: DS neutral "hand hold" no longer reverses MP
  • Modified: DS b,f+k no longer sabakis HK, no longer floats on CH; b,f+k,p no longer special high
  • Modified: DS f+k!p+g hit-throw damage no longer guaranteed, now a guessing game
  • Modified: DS f,f+k 1f slower, less range, less pushback
  • Modified: DS df+k less reach, less pushback, less safe
  • Modified: DS df+k+g less reach, less pushback, less safe; hit throw does 5 more damage = less % of total life due to life total increase in V5FS
  • Modified: DS d+k 1f slower
  • Modified: DS f,f+p no longer tracks to vane's stomach
  • Modified: DS hold G+u/d+p slower, now always punishable
  • Modified: DS b+p faster but less frame advantage; may combo into the new shoulder ram on CHbut may also whiff due to pushback; combo into DS k+g > p,k on side CH but no longer causes sidecrumple on side NH
  • Gone! OS low throws
  • Gone! OS evade p+k lancer
  • Gone! OS k,f+p+k Fake Lancer cancel; b+k,f Intruder Step cancel (b+k,f to IS still there, the kick must fully animate now though)
  • Modified: OS b,df+p+k lost evasive properties, no longer punishable, special high instead of mid, 38 dmg hit throw possible instead of slam on any hit, no longer bounds on air hit
  • Modified: OS k+g no longer staggers on block
  • Modified: OS f+k+g shorter reach
  • Modified: OS b,f+k 2f slower (wtf? why?!)

The Rest

  • Modified: simplified inputs for a bunch of throws, hit-throws and attacks
  • System Change: DS df+k and OS b+k no longer crouch stagger; instead DS df+k and OS df+k yield more frames on crouch-hit & cause backdash stagger
  • Gone! DS b+p+k high reversal, replaced by a New! DS b+p+k 14f high elbow that floats on CH
  • Gone! DS db+p+k mid reversal, replaced by a New! DS db+p+k 22f special low punch that foot crumples on CH
  • Gone! DS k+g, replaced by a New! DS k+g 22f high full circular kick, sideturns on any hit
  • Gone DS d+p+k, replaced by a New! DS d+p+k 23f MDP, faceplants on any hit, bounds during combos
  • Gone! DS hold G+df/uf+p and DS hold G db/ub+k
  • Gone! DS f+p+k sabaki & MDP followup
  • Modified: DS b,f+p+k now also sabakis high kicks, blasts back on non-sabaki hits
  • New! DS db+k+g 23f semicircular low, transitions to IP stance
  • New! DS uf+k+g 26f semicircular HDK, knocks down on any hit, transitions to IP stance
  • New! DS f,f+k+g 16f sidekick, knocks down on any hit, wallsplats
  • Gone! OS b+p (DS b+p still exists)
  • Gone! OS p,k,p string, replaced by New! OS p,p,k and p,p,f+p strings
  • Modified: OS k,p,k; OS f+k,k,p,k; OS d+k,p,k knees replace the switch knee lift knees = no longer switch to DS BUT knock down on NH
  • Modified: OS F+k float; df+p float; OS df+p+k no longer floats on CH but df+p+k,k now slams on any hit, guarantees f,f+k,p, still combos on NH
  • Modified: OS k,p can now transition to Instruder Step by pressing f (also available from f+k,k,p,f and d+k,p,f)
  • Modified: OS f,f+k now floats on CH; no longer floor scrapes
  • New! OS b+p+k 17f high punch, blast back on hit, +2 on block
  • New! OS d+p+k 19f mid elbow, small bounds during combos
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-Share Alike 2.5 License.